Easy difficulty
Monte Carlo
Pair up adjacent matching cards in a five-by-five grid, refilling gaps as you clear them.
Also published as Good Neighbours, Weddings, Double and Quits.
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 6 min |
| Difficulty | Easy |
| How much skill matters | Low |
| How much the shuffle matters | High |
| Family | Standalone |
| Good for beginners | Yes |
There is no playable version of Monte Carlo on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Monte Carlo
Monte Carlo is a matching game with one clever wrinkle. Twenty-five cards in a grid, remove any touching pair of equal rank — including diagonally — and then everything slides up and left to close the gaps before the grid refills.
That sliding step is what saves it from being pure chance. Cards that were nowhere near each other become neighbours after a consolidation, so the order in which you take pairs genuinely matters, and a player who thinks about it will clear more decks than one who just takes whatever is obvious. It is quick, it is compact, and it goes under some pleasant older names — Good Neighbours and Weddings among them.
How to play
Twenty-five cards are laid out in a five-by-five grid and the rest set aside as stock. Any two cards of matching rank that touch — horizontally, vertically or diagonally — can be removed together. When you have taken what you can, the remaining cards slide up and to the left to close the gaps, and fresh cards from the stock refill the grid to twenty-five. Keep going until either the deck is cleared, which wins, or no adjacent pair remains.
Strategy
There is more here than it first appears. Because the grid consolidates toward the upper left after every round of removals, which pairs you take changes which cards end up adjacent afterwards — so occasionally the right move is to leave an easy pair alone because removing it would separate two cards you need to bring together. Work from the bottom right, since those positions shift most when the grid closes up. It remains a largely luck-driven game, but the consolidation step is a genuine lever.
What works
- The consolidation step gives a matching game real decisions
- Fast rounds and a compact grid, well suited to a phone
- Rules understood in one sentence
What to know
- Still substantially luck-driven despite the consolidation lever
- No way to recover once no adjacent pair remains
- Repetitive over long sessions
Frequently asked questions
- How many decks does Monte Carlo use?
- Monte Carlo is played with a single standard deck.
- Is Monte Carlo good for beginners?
- Yes — Monte Carlo has straightforward rules and is a reasonable game to learn early on.
- Is Monte Carlo based more on luck or strategy?
- Monte Carlo is largely determined by how the cards fall — there's limited room for strategy to change the outcome.