Accordion
Compress an entire single-row deal down to as few piles as possible — one of the hardest games to actually win.
- One deck
- 10 min
- Expert
Category
Games where the deal itself determines much of the outcome, with fewer meaningful decisions.
18 games in this category.
Compress an entire single-row deal down to as few piles as possible — one of the hardest games to actually win.
Discard cards that rank below another card of the same suit across four piles, aiming to end with only the four Aces left.
One of the simplest classic patience games — four Aces as foundations, no tableau sequencing at all.
A purely luck-driven game with no decisions — deal all 52 cards into a clock face and see if the Kings come up last.
A woven 8x8 quilt where only cards with a short edge free can be played, to Aces building up and Kings building down.
Clear seven tableau columns by playing cards one rank higher or lower than the current waste card.
The entire deck is dealt into fans of three cards, with up to two redeals allowed to untangle what's left.
Pair up adjacent matching cards in a five-by-five grid, refilling gaps as you clear them.
Each foundation row only accepts a rank that already appears in the row above it, so the order cards arrive in decides the game.
Clear a 28-card pyramid by pairing exposed cards that add up to 13.
The Fives build down to Kings and the Sixes build up to Jacks, closing a ring around the four Queens.
Queens are discarded and the eight Kings become column bases, with Aces building up to Jacks in the middle.
Eighteen fans capped at three cards each, built up or down with suit ignored — and no redeal to save you.
Auld Lang Syne without the courtesy of starting you off with the Aces — you have to deal your way into them.
Simply pair any two exposed cards that add up to thirteen until none remain.
Clear three overlapping card peaks by playing cards one rank higher or lower than the current waste card.
TriPeaks scaled up to two decks and a wider set of peaks for a longer round.
A stripped 32-card deck in eight piles of four — pair off matching ranks until the table is clear.
Compress an entire single-row deal down to as few piles as possible — one of the hardest games to actually win.
Discard cards that rank below another card of the same suit across four piles, aiming to end with only the four Aces left.
One of the simplest classic patience games — four Aces as foundations, no tableau sequencing at all.
A purely luck-driven game with no decisions — deal all 52 cards into a clock face and see if the Kings come up last.
A woven 8x8 quilt where only cards with a short edge free can be played, to Aces building up and Kings building down.
Clear seven tableau columns by playing cards one rank higher or lower than the current waste card.
The entire deck is dealt into fans of three cards, with up to two redeals allowed to untangle what's left.
Pair up adjacent matching cards in a five-by-five grid, refilling gaps as you clear them.