Aces Up
Discard cards that rank below another card of the same suit across four piles, aiming to end with only the four Aces left.
- One deck
- 5 min
- Easy
Category
Games that are quick to learn and quick to finish, win or lose.
17 games in this category.
Discard cards that rank below another card of the same suit across four piles, aiming to end with only the four Aces left.
One of the simplest classic patience games — four Aces as foundations, no tableau sequencing at all.
A purely luck-driven game with no decisions — deal all 52 cards into a clock face and see if the Kings come up last.
Twenty waste piles feeding eight foundations that climb from the Aces and descend from the Kings.
Eight short rows of four, built down with suit ignored, and any card may take a space that opens up.
Clear seven tableau columns by playing cards one rank higher or lower than the current waste card.
A gentler clock-themed patience game where foundations are arranged in a clock face and built up by rank.
Pair up adjacent matching cards in a five-by-five grid, refilling gaps as you clear them.
Just six piles built down in alternating colours, with any card free to take a space that opens.
Four Aces in the middle, four waste piles in the corners, and foundations that build up by colour rather than suit.
The easiest Spider variant, played with a single suit repeated across both decks.
Two stripped decks of high cards only, with foundations climbing from Nine to Ace and back down again.
Simply pair any two exposed cards that add up to thirteen until none remain.
A more forgiving Klondike where cards build down onto any suit except their own, and any card can fill a space.
Clear three overlapping card peaks by playing cards one rank higher or lower than the current waste card.
TriPeaks scaled up to two decks and a wider set of peaks for a longer round.
A stripped 32-card deck in eight piles of four — pair off matching ranks until the table is clear.
Discard cards that rank below another card of the same suit across four piles, aiming to end with only the four Aces left.
One of the simplest classic patience games — four Aces as foundations, no tableau sequencing at all.
A purely luck-driven game with no decisions — deal all 52 cards into a clock face and see if the Kings come up last.
Twenty waste piles feeding eight foundations that climb from the Aces and descend from the Kings.
Eight short rows of four, built down with suit ignored, and any card may take a space that opens up.
Clear seven tableau columns by playing cards one rank higher or lower than the current waste card.
A gentler clock-themed patience game where foundations are arranged in a clock face and built up by rank.
Pair up adjacent matching cards in a five-by-five grid, refilling gaps as you clear them.