Expert difficulty
Accordion
Compress an entire single-row deal down to as few piles as possible — one of the hardest games to actually win.
Also published as Idle Year, Methuselah, Tower of Babel.
- One-Deck Games
- Four-Suit Games
- Expert Solitaire
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- Tableau Builders
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| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 10 min |
| Difficulty | Expert |
| How much skill matters | Medium |
| How much the shuffle matters | High |
| Family | Standalone |
There is no playable version of Accordion on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Accordion
Accordion is the simplest layout in the catalogue and the hardest game in it. Fifty-two cards in a row; move a pile one or three places to its left when the top cards share a suit or a rank; the row squeezes shut behind it. That is the entire rule set. And it wins about one game in a hundred. There is no hidden information and no stock — just a line of cards and a long chain of decisions where an early convenient move quietly kills the position twenty moves later. Its historical form was stricter still and effectively unwinnable, which is why the three-position move exists at all. Most players learn to treat a five-pile finish as a good day.
How to play
The whole deck is laid out in a single line, one card per position. A pile may be moved onto the pile immediately to its left, or onto the one three positions to its left, provided the two top cards match in either suit or rank. Whatever gap that leaves closes up as the piles shift left. Keep compressing and the line shortens like a squeezed accordion. Getting the entire deck into a single pile wins — and hardly ever happens, so many players count five piles or fewer as a result worth having.
Strategy
The choice between the one-left and three-left move is where the whole game lives, and taking the immediately-available move is usually the mistake — a three-position jump keeps two piles in play that a single-step move would fuse. Think about what a move sets up two or three compressions ahead, because the line reshuffles itself every time you close a gap. At roughly one win in a hundred, judge yourself on how short you got the line rather than on whether you cleared it.
What works
- The simplest rule set of any game here — one sentence
- No hidden cards; every loss is in principle traceable to a decision
- Compact layout that works well on a narrow screen
What to know
- Around 1 in 100 win rate — clearing it is rare
- Requires thinking several compressions ahead to play well at all
- Can feel unrewarding without adopting a house 'five piles' target
Frequently asked questions
- How many decks does Accordion use?
- Accordion is played with a single standard deck.
- Is Accordion good for beginners?
- Accordion is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Accordion based more on luck or strategy?
- Accordion is largely determined by how the cards fall — there's limited room for strategy to change the outcome.