Easy difficulty
Spider (One Suit)
The easiest Spider variant, played with a single suit repeated across both decks.
- Two-Deck Games
- One-Suit Games
- Easy Solitaire
- Spider Games
- Mobile-Friendly Games
- Relaxing Games
- Tableau Builders
- Foundation-Building Games
- Classic Solitaire
| Decks | 2 decks |
|---|---|
| Suits | 1 |
| Typical length | 12 min |
| Difficulty | Easy |
| How much skill matters | Medium |
| How much the shuffle matters | Low |
| Family | Spider family |
| Good for beginners | Yes |
There is no playable version of Spider (One Suit) on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Spider (One Suit)
One-suit Spider is where to start. All of Spider's shape — two decks, ten columns, eight King-to-Ace runs to assemble and clear — with the suit-matching problem removed entirely, because every card is a spade.
That leaves the parts of Spider that are about planning rather than pattern-matching: managing empty columns against the rule that forbids dealing while one is open, and keeping the tableau tidy enough to survive the next ten cards. Those are the same skills the four-suit game demands, which is exactly why this is the right place to learn them. Most deals are winnable with care, so it is a game you finish rather than one that finishes you.
How to play
The full Spider layout — two decks, ten columns, 54 cards dealt — played with only one suit, usually spades, repeated eight times. Because every card shares a suit, every descending run is automatically an in-suit run, so any ordered sequence moves as a unit. Complete a King-to-Ace run and it leaves the table; clear all eight and you win. The deal rule still applies: ten more cards whenever you stall, and never while a column is empty.
Strategy
With the suit problem gone, this becomes purely a game about space and ordering. The deal rule is the only real constraint left — you cannot deal with an empty column, so an empty column is something to use before you need to deal, not something to hoard. Keep runs in descending order so they stay portable, and tidy the tableau before each fresh deal, because ten face-up cards landing on a mess is still what loses one-suit games. Straightforward enough that a careful player should win most deals.
What works
- Much the easiest Spider — most deals are winnable with care
- Teaches genuine Spider skills without the suit-matching punishment
- Any ordered run moves freely, so the tableau stays workable
What to know
- Removes the suit management that gives Spider its depth
- Can feel repetitive once you have the pattern
- Still a two-deck game, so still not a quick one
Frequently asked questions
- How many decks does Spider (One Suit) use?
- Spider (One Suit) is played with two standard decks shuffled together.
- Is Spider (One Suit) good for beginners?
- Yes — Spider (One Suit) has straightforward rules and is a reasonable game to learn early on.
- Is Spider (One Suit) based more on luck or strategy?
- Spider (One Suit) involves a mix of the initial deal and the decisions you make along the way.
Others in this family
- Simple Simon
A single-deck relative of Spider — build same-suit runs across a pyramid-shaped tableau.
- Spider
Build same-suit sequences from King to Ace across ten tableau columns using two full decks and four suits.
- Spider (Two Suit)
A more forgiving Spider variant played with only two suits instead of all four.
- Spiderette
A single-deck take on Spider, played across seven tableau columns instead of ten.