Accordion
Compress an entire single-row deal down to as few piles as possible — one of the hardest games to actually win.
- One deck
- 10 min
- Expert
Category
Games centered on building up suit sequences in dedicated foundation piles.
61 games in this category.
Compress an entire single-row deal down to as few piles as possible — one of the hardest games to actually win.
A triangular tableau packed by matching colour, with the twenty-ninth card deciding where every foundation starts.
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
A two-deck expansion of the clock-face foundation layout with a fuller tableau.
The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.
Eight fans of three with every King sunk to the bottom, built freely up and down with suit ignored entirely.
A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.
Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.
Foundations start on a random rank instead of Aces, and a 13-card reserve pile adds real strategic pressure.
Eight open piles built down with suit ignored, and any card or ordered group may take a space.
Twenty waste piles feeding eight foundations that climb from the Aces and descend from the Kings.
A woven 8x8 quilt where only cards with a short edge free can be played, to Aces building up and Kings building down.
Twelve piles of four that you may gather and redeal in order as often as you like — without ever shuffling them.
Eight short rows of four, built down with suit ignored, and any card may take a space that opens up.
Klondike scaled up to two decks and nine tableau columns for a longer, more complex game.
A Westcliff variant that deals a fresh row across every column when you stall, and admits only Kings to a space.
A roomier FreeCell cousin with eight free cells and stricter suit-based tableau building.
Six overlapping "garden beds" of cards sit around a central reserve you must unpack in the right order.
A Castle-family game with ten short rows you may build up or down by suit — but never round the corner.
Build strict same-suit sequences across ten columns dealt from two decks — one of the toughest classic patience games.
Only the cornerstone piles may feed any foundation — every other pile is tied to the one in its own row.
Nearly every deal is winnable with the right plan — four free cells give just enough room to maneuver every card into place.
Remove all four Aces, then fill the gaps they leave with the next-higher card of the same suit.
Eight tableau piles between two five-card gateposts that refill any space you open.
A nine-column two-deck Klondike with three redeals, but only one card at a time unless a King leads the group.
Thirty-six tiny piles of three feeding eight foundations that climb from Aces and descend from Kings.
Nine columns of descending length plus a seven-card Belgian Reserve, every card of which is always available.
The best-known solitaire game: build tableau columns down in alternating colors and move cards up to four suit foundations.
The stricter Klondike variant: the stock deals three cards at a time, and only the top card is playable.
The entire deck is dealt into fans of three cards, with up to two redeals allowed to untangle what's left.
Eight piles in two rows, with two Aces built up and two Kings built down — unrelated to Spider despite the name.
The Aces start as foundations and twelve short columns alternate face-down and face-up cards.
Pull the Kings out and slide the remaining 48 cards around six gaps until every suit runs Ace to Queen.
Eight columns fed eight cards at a time, with one late privilege: you may set a card aside and bring it back.
Remove pairs of matching rank from across the tableau columns until none remain.
Russian Solitaire dealt differently: seven piles of six, half of them face down, built strictly down in suit.
Each foundation row only accepts a rank that already appears in the row above it, so the order cards arrive in decides the game.
Just six piles built down in alternating colours, with any card free to take a space that opens.
A seven-cell FreeCell relative where the first card dealt sets the starting rank for every foundation.
Four Aces in the middle, four waste piles in the corners, and foundations that build up by colour rather than suit.
Eight foundations built up by suit in twos, so each one skips every other rank on its way round.
A stricter Yukon variant where tableau sequences must build by suit instead of alternating color.
Move any card onto any other regardless of sequence, then untangle same-suit runs across seven columns.
A FreeCell relative played with ten tableau columns and only two free cells.
Eighteen fans capped at three cards each, built up or down with suit ignored — and no redeal to save you.
A single-deck relative of Spider — build same-suit runs across a pyramid-shaped tableau.
Build same-suit sequences from King to Ace across ten tableau columns using two full decks and four suits.
The easiest Spider variant, played with a single suit repeated across both decks.
A more forgiving Spider variant played with only two suits instead of all four.
A single-deck take on Spider, played across seven tableau columns instead of ten.
Beleaguered Castle without the head start — the four Aces are buried in the tableau and you have to dig them out.
Two stripped decks of high cards only, with foundations climbing from Nine to Ace and back down again.
Also called Emperor of Germany — an ornate two-deck game built around eight Queen and King foundations.
You pick which rank the foundations start on, then build them up in alternating colours from an eleven-card terrace.
A more forgiving Klondike where cards build down onto any suit except their own, and any card can fill a space.
Ten open piles built down in alternating colours, with a single redeal that restacks them in a fixed order.
Three rows of seven and one pass through the stock, but any card at all may take an empty column.
A Klondike variant dealt entirely face-up, where tableau sequences build by same color instead of alternating color.
No stock at all, and any face-up card moves together with everything piled on top of it, however disordered.
Compress an entire single-row deal down to as few piles as possible — one of the hardest games to actually win.
A triangular tableau packed by matching colour, with the twenty-ninth card deciding where every foundation starts.
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
A two-deck expansion of the clock-face foundation layout with a fuller tableau.
The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.
Eight fans of three with every King sunk to the bottom, built freely up and down with suit ignored entirely.