Skip to content
BestSolitaireGames

Hard difficulty

Four Corners

Only the cornerstone piles may feed any foundation — every other pile is tied to the one in its own row.

Also published as Les Quatre Coins, Cornerstones, Corner Patience.

Four Corners at a glance
Decks2 decks
Suits4
Typical length18 min
DifficultyHard
How much skill mattersHigh
How much the shuffle mattersMedium
FamilyStandalone

There is no playable version of Four Corners on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.

About Four Corners

Four Corners — also published as Les Quatre Coins, Cornerstones and Corner Patience — is a two-deck game built on a positional restriction rather than a building one. Twelve piles in two columns, eight foundations down the middle formed from an Ace and a King of each suit, climbing and descending toward each other.

The twist is where a card sits. From a cornerstone pile it can go to any foundation; from anywhere else it can only go to the foundation in its own row. That turns an otherwise ordinary two-deck patience into a game about position, where moving a card into the right pile is often more valuable than moving it onto a foundation.

How to play

Two decks dealt into two columns of six piles, with the foundations between them. An Ace and a King of each suit are moved to the middle as they appear, giving eight foundations: the Aces build up in suit, the Kings build down. The rule that gives the game its name is positional. A card sitting in one of the cornerstone piles can go onto any foundation at all; a card in any other pile can only go onto the foundation in its own row. So where a card is matters as much as what it is.

Strategy

The cornerstones are worth far more than the other piles, because only they can reach every foundation — so getting useful cards into a cornerstone position, and clearing the cornerstones so they keep cycling, is the central task. For the other piles, look along the row: a card is only ever going to one place, so a pile whose row-foundation is stalled is a pile that is doing nothing. With eight foundations building in both directions, most ranks are wanted somewhere, but the positional rule means 'wanted' and 'reachable' are different questions.

What works

  • The cornerstone rule is a genuinely unusual positional mechanic
  • Eight foundations building both up and down keep most ranks in play
  • Rewards thinking about position rather than just sequence

What to know

  • Non-cornerstone piles are tied to a single foundation, which strands cards
  • A stalled row-foundation makes a whole pile useless
  • Two decks and twelve piles make a large layout

Frequently asked questions

How many decks does Four Corners use?
Four Corners is played with two standard decks shuffled together.
Is Four Corners good for beginners?
Four Corners is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
Is Four Corners based more on luck or strategy?
Four Corners rewards careful planning — skilled play meaningfully improves your odds of winning.