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Category

Patience Classics

Long-established games from classic patience card-game literature.

31 games in this category.

  • Agnes

    A triangular tableau packed by matching colour, with the twenty-ninth card deciding where every foundation starts.

    • One deck
    • 16 min
    • Hard
  • Baker's Dozen

    Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.

    • One deck
    • 14 min
    • Intermediate
  • Beleaguered Castle

    All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.

    • One deck
    • 12 min
    • Intermediate
  • Bisley

    The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.

    • One deck
    • 15 min
    • Hard
  • Bristol

    Eight fans of three with every King sunk to the bottom, built freely up and down with suit ignored entirely.

    • One deck
    • 8 min
    • Hard
  • British Square

    A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.

    • 2 decks
    • 16 min
    • Intermediate
  • Calculation

    Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.

    • One deck
    • 12 min
    • Intermediate
  • Canister

    Eight open piles built down with suit ignored, and any card or ordered group may take a space.

    • One deck
    • 13 min
    • Intermediate
  • Colorado

    Twenty waste piles feeding eight foundations that climb from the Aces and descend from the Kings.

    • 2 decks
    • 15 min
    • Easy
  • Cruel

    Twelve piles of four that you may gather and redeal in order as often as you like — without ever shuffling them.

    • One deck
    • 18 min
    • Expert
  • Diplomat

    Eight short rows of four, built down with suit ignored, and any card may take a space that opens up.

    • 2 decks
    • 16 min
    • Easy
  • Flower Garden

    Six overlapping "garden beds" of cards sit around a central reserve you must unpack in the right order.

    • One deck
    • 15 min
    • Hard
  • Fortress

    A Castle-family game with ten short rows you may build up or down by suit — but never round the corner.

    • One deck
    • 12 min
    • Hard
  • Four Corners

    Only the cornerstone piles may feed any foundation — every other pile is tied to the one in its own row.

    • 2 decks
    • 18 min
    • Hard
  • Gaps

    Remove all four Aces, then fill the gaps they leave with the next-higher card of the same suit.

    • One deck
    • 12 min
    • Hard
  • Gate

    Eight tableau piles between two five-card gateposts that refill any space you open.

    • One deck
    • 10 min
    • Intermediate
  • House on the Hill

    Thirty-six tiny piles of three feeding eight foundations that climb from Aces and descend from Kings.

    • 2 decks
    • 18 min
    • Intermediate
  • King Albert

    Nine columns of descending length plus a seven-card Belgian Reserve, every card of which is always available.

    • One deck
    • 15 min
    • Intermediate
  • Little Spider

    Eight piles in two rows, with two Aces built up and two Kings built down — unrelated to Spider despite the name.

    • One deck
    • 10 min
    • Intermediate
  • Martha

    The Aces start as foundations and twelve short columns alternate face-down and face-up cards.

    • One deck
    • 14 min
    • Intermediate
  • Maze

    Pull the Kings out and slide the remaining 48 cards around six gaps until every suit runs Ace to Queen.

    • One deck
    • 14 min
    • Hard
  • Miss Milligan

    Eight columns fed eight cards at a time, with one late privilege: you may set a card aside and bring it back.

    • 2 decks
    • 22 min
    • Expert
  • Nestor

    Remove pairs of matching rank from across the tableau columns until none remain.

    • One deck
    • 10 min
    • Intermediate
  • Pas Seul

    Just six piles built down in alternating colours, with any card free to take a space that opens.

    • One deck
    • 9 min
    • Easy
  • Puss in the Corner

    Four Aces in the middle, four waste piles in the corners, and foundations that build up by colour rather than suit.

    • One deck
    • 8 min
    • Easy
  • Royal Cotillion

    Eight foundations built up by suit in twos, so each one skips every other rank on its way round.

    • 2 decks
    • 20 min
    • Hard
  • Streets and Alleys

    Beleaguered Castle without the head start — the four Aces are buried in the tableau and you have to dig them out.

    • One deck
    • 12 min
    • Hard
  • Sudden Death

    Two stripped decks of high cards only, with foundations climbing from Nine to Ace and back down again.

    • 2 decks
    • 12 min
    • Easy
  • Sultan

    Also called Emperor of Germany — an ornate two-deck game built around eight Queen and King foundations.

    • 2 decks
    • 20 min
    • Hard
  • Terrace

    You pick which rank the foundations start on, then build them up in alternating colours from an eleven-card terrace.

    • 2 decks
    • 18 min
    • Intermediate
  • Usk

    Ten open piles built down in alternating colours, with a single redeal that restacks them in a fixed order.

    • One deck
    • 15 min
    • Hard

Frequently asked questions

What is patience classics?
Long-established games from classic patience card-game literature.

Games in Patience Classics

  • Agnes

    A triangular tableau packed by matching colour, with the twenty-ninth card deciding where every foundation starts.

  • Baker's Dozen

    Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.

  • Beleaguered Castle

    All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.

  • Bisley

    The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.

  • Bristol

    Eight fans of three with every King sunk to the bottom, built freely up and down with suit ignored entirely.

  • British Square

    A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.

  • Calculation

    Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.

  • Canister

    Eight open piles built down with suit ignored, and any card or ordered group may take a space.

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