Agnes
A triangular tableau packed by matching colour, with the twenty-ninth card deciding where every foundation starts.
- One deck
- 16 min
- Hard
Category
Long-established games from classic patience card-game literature.
31 games in this category.
A triangular tableau packed by matching colour, with the twenty-ninth card deciding where every foundation starts.
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.
Eight fans of three with every King sunk to the bottom, built freely up and down with suit ignored entirely.
A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.
Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.
Eight open piles built down with suit ignored, and any card or ordered group may take a space.
Twenty waste piles feeding eight foundations that climb from the Aces and descend from the Kings.
Twelve piles of four that you may gather and redeal in order as often as you like — without ever shuffling them.
Eight short rows of four, built down with suit ignored, and any card may take a space that opens up.
Six overlapping "garden beds" of cards sit around a central reserve you must unpack in the right order.
A Castle-family game with ten short rows you may build up or down by suit — but never round the corner.
Only the cornerstone piles may feed any foundation — every other pile is tied to the one in its own row.
Remove all four Aces, then fill the gaps they leave with the next-higher card of the same suit.
Eight tableau piles between two five-card gateposts that refill any space you open.
Thirty-six tiny piles of three feeding eight foundations that climb from Aces and descend from Kings.
Nine columns of descending length plus a seven-card Belgian Reserve, every card of which is always available.
Eight piles in two rows, with two Aces built up and two Kings built down — unrelated to Spider despite the name.
The Aces start as foundations and twelve short columns alternate face-down and face-up cards.
Pull the Kings out and slide the remaining 48 cards around six gaps until every suit runs Ace to Queen.
Eight columns fed eight cards at a time, with one late privilege: you may set a card aside and bring it back.
Remove pairs of matching rank from across the tableau columns until none remain.
Just six piles built down in alternating colours, with any card free to take a space that opens.
Four Aces in the middle, four waste piles in the corners, and foundations that build up by colour rather than suit.
Eight foundations built up by suit in twos, so each one skips every other rank on its way round.
Beleaguered Castle without the head start — the four Aces are buried in the tableau and you have to dig them out.
Two stripped decks of high cards only, with foundations climbing from Nine to Ace and back down again.
Also called Emperor of Germany — an ornate two-deck game built around eight Queen and King foundations.
You pick which rank the foundations start on, then build them up in alternating colours from an eleven-card terrace.
Ten open piles built down in alternating colours, with a single redeal that restacks them in a fixed order.
A triangular tableau packed by matching colour, with the twenty-ninth card deciding where every foundation starts.
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.
Eight fans of three with every King sunk to the bottom, built freely up and down with suit ignored entirely.
A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.
Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.
Eight open piles built down with suit ignored, and any card or ordered group may take a space.