Baker's Dozen
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
- One deck
- 14 min
- Intermediate
Category
Single-player card games that play more like a logic puzzle than a race against a clock.
18 games in this category.
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.
Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.
Eight open piles built down with suit ignored, and any card or ordered group may take a space.
Twelve piles of four that you may gather and redeal in order as often as you like — without ever shuffling them.
A roomier FreeCell cousin with eight free cells and stricter suit-based tableau building.
A Castle-family game with ten short rows you may build up or down by suit — but never round the corner.
Nearly every deal is winnable with the right plan — four free cells give just enough room to maneuver every card into place.
Pull the Kings out and slide the remaining 48 cards around six gaps until every suit runs Ace to Queen.
A seven-cell FreeCell relative where the first card dealt sets the starting rank for every foundation.
A stricter Yukon variant where tableau sequences must build by suit instead of alternating color.
Move any card onto any other regardless of sequence, then untangle same-suit runs across seven columns.
A FreeCell relative played with ten tableau columns and only two free cells.
A single-deck relative of Spider — build same-suit runs across a pyramid-shaped tableau.
A single-deck take on Spider, played across seven tableau columns instead of ten.
Beleaguered Castle without the head start — the four Aces are buried in the tableau and you have to dig them out.
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.
Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.
Eight open piles built down with suit ignored, and any card or ordered group may take a space.
Twelve piles of four that you may gather and redeal in order as often as you like — without ever shuffling them.
A roomier FreeCell cousin with eight free cells and stricter suit-based tableau building.