Intermediate difficulty
Beleaguered Castle
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
Also published as Laying Siege, Sham Battle.
- One-Deck Games
- Four-Suit Games
- Mobile-Friendly Games
- Strategy Games
- Card Puzzle Games
- Tableau Builders
- Foundation-Building Games
- Open Games
- Patience Classics
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 12 min |
| Difficulty | Intermediate |
| How much skill matters | High |
| How much the shuffle matters | Low |
| Family | Standalone |
There is no playable version of Beleaguered Castle on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Beleaguered Castle
Beleaguered Castle lays the four Aces down the middle and flanks them with eight rows of six, like wings either side of a keep — hence the name. Everything is face up, there is no stock, and the only thing you can ever gain is an empty row.
It is often called FreeCell without cells, which is exactly right and exactly the difficulty. The tableau building rule is generous — down in sequence, suit ignored — but with nowhere to park a card temporarily, every move is committal. At 68% winnable with perfect play it is one of the more tractable open games, and the losses are entirely your own.
How to play
The four Aces come out first and sit in a column as foundations. The other 48 cards are dealt into eight rows of six, four on each side, all face up. Only the exposed end card of each row is available. Rows build down in sequence with suit ignored, foundations build up by suit to King, and a row you empty will take any card at all. There is no stock and no redeal — the deal is the whole game.
Strategy
It has been well described as FreeCell without the cells, and that is the whole strategic picture: you have the same suit-building problem with none of the temporary parking. Empty rows are your only working space and they accept any card, so creating one early is usually worth more than advancing a foundation. Work the shortest rows down first to open that space. Because suit is ignored in the tableau, long descending runs assemble easily — the trap is building a run you then cannot break apart when you need a card from its middle. The article puts perfect play at 68%, so this is a genuinely winnable game that punishes careless sequencing.
What works
- 68% winnable with perfect play — losses are genuinely instructive
- Everything face up with no stock: a pure, complete puzzle
- Suit-agnostic tableau building keeps the layout flexible
What to know
- No cells or reserve, so there is nowhere to park an awkward card
- Only the end card of each row is available
- No redeal — a badly sequenced start cannot be undone
Frequently asked questions
- How many decks does Beleaguered Castle use?
- Beleaguered Castle is played with a single standard deck.
- Is Beleaguered Castle good for beginners?
- Beleaguered Castle is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Beleaguered Castle based more on luck or strategy?
- Beleaguered Castle rewards careful planning — skilled play meaningfully improves your odds of winning.