Intermediate difficulty
Calculation
Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.
Also published as Broken Intervals, Progression.
- One-Deck Games
- Four-Suit Games
- Mobile-Friendly Games
- Strategy Games
- Card Puzzle Games
- Tableau Builders
- Foundation-Building Games
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| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 12 min |
| Difficulty | Intermediate |
| How much skill matters | High |
| How much the shuffle matters | Low |
| Family | Standalone |
There is no playable version of Calculation on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Calculation
Calculation is the arithmetic game. Four foundations, each climbing by a different step — one, two, three, four — all wrapping past King and coming round again, so every foundation wants a different rank at every moment and you have to hold four sequences in your head at once.
What makes it a genuine skill game is the waste piles: four of them, and a card placed on one can never move except to a foundation. So the game is not really about the arithmetic, which you learn in a few rounds. It is about deciding, forty-eight times, which pile to bury a card in — and a skilled player wins two games in three where a careless one wins almost none. Few solitaire games separate good play from bad so cleanly.
How to play
An Ace, a two, a three and a four are laid out as foundation bases, and each builds by its own interval: the Ace runs A-2-3-4 and so on, the two runs 2-4-6-8, the three runs 3-6-9-Q, the four runs 4-8-Q-3, each wrapping past King and continuing. Cards come off the stock one at a time and either go straight to a foundation or onto one of four waste piles. Once a card is on a waste pile it can only leave for a foundation, never for another pile — so where you put it is a permanent decision.
Strategy
This is the most purely calculating game in the catalogue and the one where skill matters most. Because a card on a waste pile can only leave for a foundation, every placement is a commitment, and the whole game is about not burying a card you will need soon. Keep one waste pile as clean as you can for cards that are nearly playable, and dump genuinely distant cards together on another. Know the four sequences cold — the four-interval line in particular is unintuitive — because misremembering which rank a foundation wants next is what loses games here. Wikipedia notes a very skilled player wins two in three even at the hardest setting, so the ceiling is high and the gap between careless and careful play is enormous.
What works
- The widest gap between careless and skilled play of any game here
- Two-in-three winnable for a strong player — skill really pays
- Compact layout that works well on a small screen
What to know
- Requires actively tracking four different interval sequences
- A card buried on a waste pile can never be moved except to a foundation
- Unforgiving of inattention rather than of bad luck
Frequently asked questions
- How many decks does Calculation use?
- Calculation is played with a single standard deck.
- Is Calculation good for beginners?
- Calculation is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Calculation based more on luck or strategy?
- Calculation rewards careful planning — skilled play meaningfully improves your odds of winning.