Intermediate difficulty
Baker's Dozen
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
Also published as Good Measure, Castles in Spain.
- One-Deck Games
- Four-Suit Games
- Mobile-Friendly Games
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- Card Puzzle Games
- Tableau Builders
- Foundation-Building Games
- Packing Games
- Patience Classics
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 14 min |
| Difficulty | Intermediate |
| How much skill matters | High |
| How much the shuffle matters | Low |
| Family | Standalone |
There is no playable version of Baker's Dozen on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Baker's Dozen
Baker's Dozen deals thirteen short columns of four, face up, and then does something unusual before play starts: it sinks every King to the bottom of its column. Without that step the game would be close to unplayable, since a King accepts nothing and would seal off everything beneath it.
What is left is a wide, shallow, entirely open puzzle with one severe rule — a column you empty is gone for good. That inverts the usual advice about making space, and makes the game about keeping thirteen columns simultaneously alive rather than consolidating them. At roughly even odds it is among the most winnable games in the catalogue, and one of the more interesting to think about.
How to play
Thirteen columns of four cards, all face up. Before play begins, every King sitting in the top or middle of a column is sunk to the bottom of that same column — which is what makes the game possible, since a King buried mid-column would block everything under it permanently. Columns build down with suit ignored, one card at a time, and the four foundations build up by suit once you dig the Aces out. A column you clear stays clear forever. No stock, no redeal.
Strategy
Empty columns can never be refilled, so clearing one is a permanent loss of working space and almost never worth pursuing deliberately — the opposite instinct to most games. Instead, keep every column alive and use the suit-agnostic building to shuffle cards into position. The Kings sitting at the bottom of columns are dead weight: whatever is above them has to come off before that column is useful, so prefer working on columns whose Kings are already at the bottom of a short pile. Wikipedia puts the odds at around 1 in 2, so a careful player wins about half the time.
What works
- Roughly 1 in 2 winnable — one of the most tractable open games here
- Everything face up from the start
- Suit-agnostic building keeps the tableau flexible
What to know
- Emptied columns can never be refilled, which punishes consolidating
- One card at a time makes rearranging laborious
- Thirteen columns is a wide layout, cramped on a phone
Frequently asked questions
- How many decks does Baker's Dozen use?
- Baker's Dozen is played with a single standard deck.
- Is Baker's Dozen good for beginners?
- Baker's Dozen is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Baker's Dozen based more on luck or strategy?
- Baker's Dozen rewards careful planning — skilled play meaningfully improves your odds of winning.