Expert difficulty
Miss Milligan
Eight columns fed eight cards at a time, with one late privilege: you may set a card aside and bring it back.
- Two-Deck Games
- Four-Suit Games
- Expert Solitaire
- Long Games
- Mobile-Friendly Games
- Tableau Builders
- Foundation-Building Games
- Patience Classics
| Decks | 2 decks |
|---|---|
| Suits | 4 |
| Typical length | 22 min |
| Difficulty | Expert |
| How much skill matters | High |
| How much the shuffle matters | Medium |
| Family | Standalone |
There is no playable version of Miss Milligan on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Miss Milligan
Miss Milligan is a two-deck game with an unusually punishing rhythm. Eight columns, alternating colours, foundations up by suit — familiar enough — but the stock deals eight cards at a time onto every column whether it needs them or not, so every stall costs you a fresh layer of clutter on top of work you had just finished.
Its saving grace is one late privilege with a lovely name: waiving. Once the stock is spent you may lift a card or a whole sequence out of the tableau and hold it in hand until it can be legally played. One use, and knowing when to spend it is most of what separates a good Miss Milligan player from a frustrated one. Around one deal in twenty goes the distance.
How to play
Two decks, eight columns, opened with a single row of eight cards. Build down in alternating colours, send Aces up as they appear and build the foundations by suit, and move sequences whole or in part. Only a King, or a run headed by one, may occupy an empty column. Whenever you run out of moves, another eight cards are dealt — one to every column whether it is full or empty, which can bury a column you had just cleared. Once the stock is exhausted you get one privilege: waiving, which lets you lift a single card or sequence out of the tableau and hold it until it can be played legally.
Strategy
The deal rule is the enemy: eight more cards land on every column, empty ones included, so an empty column you cannot immediately fill with a King is an empty column you are about to lose. Get Kings into vacancies promptly. Because the deal is forced rather than optional, tidy the tableau before you stall — anything you leave loose gets covered. Save the waiving privilege; it is one use and it is most valuable late, unlocking a single card that releases a chain. At roughly 1 in 20 this is one of the harder games here, and most of the difficulty is the forced deal rather than the building rules.
What works
- The waiving privilege is a genuinely distinctive endgame mechanic
- Sequences move whole or in part, keeping the tableau workable
- Deep two-deck game that rewards planning around the forced deal
What to know
- Forced deals bury empty columns you have just worked to clear
- Around 1 in 20 win rate
- Long — a full game runs past twenty minutes
Frequently asked questions
- How many decks does Miss Milligan use?
- Miss Milligan is played with two standard decks shuffled together.
- Is Miss Milligan good for beginners?
- Miss Milligan is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Miss Milligan based more on luck or strategy?
- Miss Milligan rewards careful planning — skilled play meaningfully improves your odds of winning.