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BestSolitaireGames

Expert difficulty

Miss Milligan

Eight columns fed eight cards at a time, with one late privilege: you may set a card aside and bring it back.

Miss Milligan at a glance
Decks2 decks
Suits4
Typical length22 min
DifficultyExpert
How much skill mattersHigh
How much the shuffle mattersMedium
FamilyStandalone

There is no playable version of Miss Milligan on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.

About Miss Milligan

Miss Milligan is a two-deck game with an unusually punishing rhythm. Eight columns, alternating colours, foundations up by suit — familiar enough — but the stock deals eight cards at a time onto every column whether it needs them or not, so every stall costs you a fresh layer of clutter on top of work you had just finished.

Its saving grace is one late privilege with a lovely name: waiving. Once the stock is spent you may lift a card or a whole sequence out of the tableau and hold it in hand until it can be legally played. One use, and knowing when to spend it is most of what separates a good Miss Milligan player from a frustrated one. Around one deal in twenty goes the distance.

How to play

Two decks, eight columns, opened with a single row of eight cards. Build down in alternating colours, send Aces up as they appear and build the foundations by suit, and move sequences whole or in part. Only a King, or a run headed by one, may occupy an empty column. Whenever you run out of moves, another eight cards are dealt — one to every column whether it is full or empty, which can bury a column you had just cleared. Once the stock is exhausted you get one privilege: waiving, which lets you lift a single card or sequence out of the tableau and hold it until it can be played legally.

Strategy

The deal rule is the enemy: eight more cards land on every column, empty ones included, so an empty column you cannot immediately fill with a King is an empty column you are about to lose. Get Kings into vacancies promptly. Because the deal is forced rather than optional, tidy the tableau before you stall — anything you leave loose gets covered. Save the waiving privilege; it is one use and it is most valuable late, unlocking a single card that releases a chain. At roughly 1 in 20 this is one of the harder games here, and most of the difficulty is the forced deal rather than the building rules.

What works

  • The waiving privilege is a genuinely distinctive endgame mechanic
  • Sequences move whole or in part, keeping the tableau workable
  • Deep two-deck game that rewards planning around the forced deal

What to know

  • Forced deals bury empty columns you have just worked to clear
  • Around 1 in 20 win rate
  • Long — a full game runs past twenty minutes

Frequently asked questions

How many decks does Miss Milligan use?
Miss Milligan is played with two standard decks shuffled together.
Is Miss Milligan good for beginners?
Miss Milligan is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
Is Miss Milligan based more on luck or strategy?
Miss Milligan rewards careful planning — skilled play meaningfully improves your odds of winning.