Beginner difficulty
Pyramid
Clear a 28-card pyramid by pairing exposed cards that add up to 13.
- One-Deck Games
- Four-Suit Games
- Beginner Solitaire
- Pyramid-Style Games
- Quick Games
- Mobile-Friendly Games
- Luck-Based Games
- Classic Solitaire
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 8 min |
| Difficulty | Beginner |
| How much skill matters | Low |
| How much the shuffle matters | High |
| Family | Pyramid family |
| Good for beginners | Yes |
There is no playable version of Pyramid on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Pyramid
Pyramid is one of the most recognisable solitaire layouts and one of the least forgiving. Twenty-eight cards in a tidy triangle, a rule a child could follow — take pairs adding to thirteen — and a win rate that under strict rules sits somewhere around one game in fifty.
That gap between simplicity and difficulty is the whole appeal. There is nothing to learn beyond the arithmetic, so you are never fighting the rules; you are fighting the deal, and the deal usually wins. Games are short, which softens the blow: a round takes a few minutes, and the next pyramid is already waiting. It is a good game for playing in gaps, and a poor one for anybody who needs to finish what they start.
How to play
Twenty-eight cards form a pyramid of seven rows, each card half-covered by the two below it. Remove pairs that add up to thirteen — Ace with Queen, two with Jack, and so on, counting Jack as eleven, Queen as twelve and King as thirteen. Kings pair with nothing and come off on their own. Only a card with nothing on top of it can be taken, so the pyramid unpicks from the bottom row upward. The remaining cards go through the stock one at a time, and the current stock card can pair with an exposed pyramid card. Standard rules allow no redeal.
Strategy
The decision that matters is which of two possible partners to use, and the answer is usually whichever one unblocks more of the pyramid. Look at what a removal exposes rather than at the removal itself. Because the stock passes once and does not come back, a card you skip is a card you have spent, so it is worth holding a pairing in the pyramid if the same rank will come round in the stock. Be aware of the real odds before judging your own play: Wikipedia puts them at around 1 in 50 under strict rules, so losing is the normal outcome and not a sign you played badly. The reputation Pyramid has for being a beginner's game is about how quickly you can learn it, not how often you can win it.
What works
- Rules are learned in seconds — the arithmetic is the whole game
- Rounds are short, typically under ten minutes
- The layout makes it easy to see what your next removal will open up
What to know
- Genuinely hard to win — around 1 in 50 deals under strict rules
- One pass through the stock with no redeal leaves little room to recover
- Limited decision-making compared with a tableau-building game
Frequently asked questions
- How many decks does Pyramid use?
- Pyramid is played with a single standard deck.
- Is Pyramid good for beginners?
- Yes — Pyramid has straightforward rules and is a reasonable game to learn early on.
- Is Pyramid based more on luck or strategy?
- Pyramid is largely determined by how the cards fall — there's limited room for strategy to change the outcome.