Beginner difficulty
Klondike
The best-known solitaire game: build tableau columns down in alternating colors and move cards up to four suit foundations.
- One-Deck Games
- Four-Suit Games
- Beginner Solitaire
- Klondike Games
- Mobile-Friendly Games
- Relaxing Games
- Tableau Builders
- Foundation-Building Games
- Classic Solitaire
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 10 min |
| Difficulty | Beginner |
| How much skill matters | Medium |
| How much the shuffle matters | Medium |
| Family | Klondike family |
| Good for beginners | Yes |
There is no playable version of Klondike on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Klondike
Klondike is the game almost everyone means by the word solitaire — the one bundled with Windows for decades, and the layout most people picture when they imagine cards fanned out in seven columns. It is a game of clearing your own way: the cards you need are usually face down underneath the cards you can see, and every move is a small decision about whether to dig or to bank.
That tension is what has kept it going. The rules take a minute to learn and the decisions take much longer to get good at, because the obvious move — sending an Ace to its foundation the moment it appears — is often the move that loses the game. Klondike is also not always winnable. Depending on the draw rule, a meaningful share of deals cannot be beaten no matter how well they are played, which is either the game's great flaw or the reason it stays interesting, depending on who you ask.
How to play
Deal seven columns, the first holding one card and the seventh holding seven, with only the top card of each face up. Build the columns downward in alternating colours — a red six onto a black seven — and move cards up to four foundation piles that each build a suit from Ace to King. Turning over a face-down card is what opens the layout up, so freeing them is most of the game. An emptied column can only be filled by a King, or by a run of cards headed by one. Cards you cannot place go through the stock, which you turn either one or three at a time depending on the variant you are playing.
Strategy
Uncovering face-down cards beats advancing the foundations. A card sent to a foundation early is a card you can no longer build on, and Klondike deals routinely stall because an Ace or two went up before the columns were dug out. Prefer the move that flips a face-down card, and among several such moves prefer the one in the longest column, since that is where the most cards are trapped. Hold an empty column until you have a King worth putting there rather than filling it with the first one that appears. Wikipedia puts the odds of winning between roughly 18% and 43% depending on the draw rule and how well you play — with full knowledge of the deal, about 82% of games are theoretically winnable, so most losses are information problems rather than dead deals.
What works
- The most widely known layout — no learning curve if you have played solitaire before
- Rules can be taught in under a minute
- Every deal plays differently despite the fixed layout
What to know
- A significant share of deals are unwinnable no matter how well you play
- Sending cards to the foundations too early is an easy way to lose without realising it
- Draw-three scoring makes it noticeably harder than draw-one
Frequently asked questions
- How many decks does Klondike use?
- Klondike is played with a single standard deck.
- Is Klondike good for beginners?
- Yes — Klondike has straightforward rules and is a reasonable game to learn early on.
- Is Klondike based more on luck or strategy?
- Klondike involves a mix of the initial deal and the decisions you make along the way.
Others in this family
- Double Klondike
Klondike scaled up to two decks and nine tableau columns for a longer, more complex game.
- Easthaven
A Westcliff variant that deals a fresh row across every column when you stall, and admits only Kings to a space.
- Harp
A nine-column two-deck Klondike with three redeals, but only one card at a time unless a King leads the group.
- Klondike (Draw Three)
The stricter Klondike variant: the stock deals three cards at a time, and only the top card is playable.
- Thumb and Pouch
A more forgiving Klondike where cards build down onto any suit except their own, and any card can fill a space.
- Westcliff
Three rows of seven and one pass through the stock, but any card at all may take an empty column.
- Whitehead
A Klondike variant dealt entirely face-up, where tableau sequences build by same color instead of alternating color.