Hard difficulty
Canfield
Foundations start on a random rank instead of Aces, and a 13-card reserve pile adds real strategic pressure.
Also published as Demon, Fascination, Thirteen.
- One-Deck Games
- Four-Suit Games
- Hard Solitaire
- Canfield-Style Games
- Mobile-Friendly Games
- Tableau Builders
- Foundation-Building Games
- Classic Solitaire
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 15 min |
| Difficulty | Hard |
| How much skill matters | High |
| How much the shuffle matters | Medium |
| Family | Canfield family |
There is no playable version of Canfield on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Canfield
Canfield is the game that came out of a gambling house. Richard A. Canfield reportedly sold players a deck for $50 and paid out per card they got to the foundations — a bet that worked because the game looks far more winnable than it is.
The mechanism behind that is the reserve: thirteen cards face down that you can only reach one at a time and in the order they happen to be in, and which you are obliged to draw from whenever you empty a tableau column. Add a foundation base rank chosen at random by the deal, and you have a game where the difference between what is theoretically winnable and what a good player actually manages is enormous — about 71% against 35%. Almost all of that gap is information you do not have.
How to play
Thirteen cards go face down into a reserve with only the top one showing, four columns are dealt, and one card goes up to start the foundations — whatever rank that card happens to be becomes the base rank for all four. Columns build down in alternating colours and turn the corner, so a King can go onto an Ace; foundations build up in suit and wrap the same way. A gap in the tableau is filled from the reserve rather than by any card you like, which keeps the reserve moving. The stock deals three at a time and you may go through it as often as you like while moves remain.
Strategy
The reserve is the game. Thirteen cards you can only take one at a time, in a fixed order, and gaps must be filled from it — so your real objective is working through the reserve rather than advancing the foundations. Open a column when you can, because that pulls a reserve card into play, and be wary of blocking your own tableau with a card the reserve will need to displace. The unlimited redeals mean patience genuinely pays: cycling the stock again is free, and a position that looks stuck often is not. The article puts around 71% of deals as theoretically winnable but expert play at roughly 35%, and that gap is almost entirely the hidden reserve.
What works
- Unlimited redeals mean patience genuinely improves your odds
- The random foundation base rank makes every deal feel different
- Real historical pedigree with a story worth knowing
What to know
- The hidden 13-card reserve makes long-term planning largely guesswork
- Expert win rates sit around 35% — most deals are lost
- Only four tableau columns, so working space is very tight
Frequently asked questions
- How many decks does Canfield use?
- Canfield is played with a single standard deck.
- Is Canfield good for beginners?
- Canfield is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Canfield based more on luck or strategy?
- Canfield rewards careful planning — skilled play meaningfully improves your odds of winning.