Hard difficulty
Bisley
The Aces build up and the Kings build down, meeting somewhere in the middle across thirteen open columns.
- One-Deck Games
- Four-Suit Games
- Hard Solitaire
- Mobile-Friendly Games
- Strategy Games
- Card Puzzle Games
- Tableau Builders
- Foundation-Building Games
- Patience Classics
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 15 min |
| Difficulty | Hard |
| How much skill matters | High |
| How much the shuffle matters | Low |
| Family | Standalone |
There is no playable version of Bisley on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Bisley
Bisley is an open, thirteen-column patience with an unusual symmetry: each suit is built from both directions at once. The Aces start as foundations building up, and every King, as it becomes available, starts a foundation building down. Where the two meet in each suit is not fixed and does not matter.
Its hardest feature is quiet. Once a column is empty it stays empty, so the working space you have at the start is the most you will ever have. That single rule turns a game that looks generous — everything face up, building allowed in both directions — into something genuinely demanding, and makes freeing the Kings early the difference between a game that opens up and one that seizes.
How to play
The four Aces come out first, then the rest of the deck is dealt face up into thirteen columns — four of three cards sitting under the Aces, and nine of four. Every card is visible. The Aces build up by suit as usual, and the twist is at the other end: whenever a King comes free it becomes a second foundation for its suit and builds downward. Each suit is therefore assembled from both ends at once, and it does not matter where the two halves meet. The tableau builds either up or down by suit, one card at a time, and a column you clear stays cleared — there is no filling it.
Strategy
Bisley is a full-information puzzle with one brutal rule: empty columns are gone for good, so you never get working space back. That inverts the usual instinct entirely — clearing a column is not progress, it is a door closing. Getting the Kings free early is what opens the game up, since each one starts a downward foundation and takes pressure off the Aces. Being able to build up or down in the tableau gives more flexibility than it first appears; use it to shuffle cards into position rather than committing them to foundations you might still need to build through.
What works
- Every card is face up — a real puzzle rather than a gamble
- Building both up and down by suit is unusual and satisfying
- Freeing Kings gives the game a distinctive second objective
What to know
- Empty columns can never be refilled, which is unforgiving
- One card at a time makes rearranging slow
- Thirteen columns make for a wide layout, awkward on small screens
Frequently asked questions
- How many decks does Bisley use?
- Bisley is played with a single standard deck.
- Is Bisley good for beginners?
- Bisley is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Bisley based more on luck or strategy?
- Bisley rewards careful planning — skilled play meaningfully improves your odds of winning.