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BestSolitaireGames

Intermediate difficulty

Baker's Game

The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.

Baker's Game at a glance
DecksOne deck
Suits4
Typical length15 min
DifficultyIntermediate
How much skill mattersHigh
How much the shuffle mattersLow
FamilyFreeCell family

There is no playable version of Baker's Game on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.

About Baker's Game

Baker's Game is the game FreeCell came from. C. L. Baker's version was described by Martin Gardner in Scientific American in June 1968, and it was reading that column that led Paul Alfille to build the variant that eventually shipped with Windows and took over the world.

The difference is one rule: columns build down by suit, not by alternating colour. That sounds like a detail and plays like a different game. Options roughly halve, the four cells clog quickly, and around a quarter of deals are simply unwinnable against FreeCell's near-certainty. It is the harder, older, less famous parent — and worth playing if FreeCell has stopped being a challenge.

How to play

The layout is FreeCell's exactly — 52 cards face up in eight columns, four of seven and four of six, with four single-card cells alongside and four foundations building up by suit from Ace. One rule differs: columns build down by the same suit rather than in alternating colours. A seven of clubs takes only the six of clubs, where FreeCell would accept either red six. Any card may fill an emptied column, though a stricter variant restricts that to Kings.

Strategy

Suit-strict building roughly halves your options on every move, so the cells fill up much faster than in FreeCell and the margin for error is thinner. Plan longer: work out the full route for a buried card before you commit a cell to it, because there is far less chance of an improvised alternative appearing. Empty columns are worth more here than in FreeCell precisely because they hold a whole suited run rather than one card. The article puts solvability at 74.3% across ten million deals, so around a quarter of games genuinely cannot be won — a real difference from FreeCell, where a loss is essentially always your own.

What works

  • Genuinely harder than FreeCell while using the same familiar layout
  • Suit-strict building makes every cell decision matter
  • Real historical interest as the game FreeCell was derived from

What to know

  • About a quarter of deals are unwinnable, unlike FreeCell
  • Four cells is tight for suit-strict building
  • Far less widely implemented than FreeCell

Frequently asked questions

How many decks does Baker's Game use?
Baker's Game is played with a single standard deck.
Is Baker's Game good for beginners?
Baker's Game is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
Is Baker's Game based more on luck or strategy?
Baker's Game rewards careful planning — skilled play meaningfully improves your odds of winning.

Others in this family

  • Eight Off

    A roomier FreeCell cousin with eight free cells and stricter suit-based tableau building.

  • FreeCell

    Nearly every deal is winnable with the right plan — four free cells give just enough room to maneuver every card into place.

  • Penguin

    A seven-cell FreeCell relative where the first card dealt sets the starting rank for every foundation.

  • Seahaven Towers

    A FreeCell relative played with ten tableau columns and only two free cells.

Compare with

Other intermediate games

Also around 15 min