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BestSolitaireGames

Hard difficulty

Penguin

A seven-cell FreeCell relative where the first card dealt sets the starting rank for every foundation.

Penguin at a glance
DecksOne deck
Suits4
Typical length15 min
DifficultyHard
How much skill mattersHigh
How much the shuffle mattersLow
FamilyFreeCell family

There is no playable version of Penguin on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.

About Penguin

Penguin is an original game by the British games scholar David Parlett, written for The Penguin Book of Patience, and it is one of the more elegant modern additions to the FreeCell family. Fifty-two cards face up, seven columns, seven cells — and a single idea that makes it its own game.

That idea is the beak. The rank of the first card dealt sets where every foundation starts, and the fourth card of that rank is buried at the very bottom of the first column. So the deal hands you your objective and then hides the key to it under six cards, and the whole game becomes a piece of careful archaeology. It is harder than FreeCell despite having three more cells, because building is suit-strict and empty columns are far less useful than they look.

How to play

All 52 cards are dealt face up into seven columns of seven, so nothing is hidden. Seven cells sit alongside, each holding one card. The distinguishing rule is the beak: whatever rank the very first card dealt happens to be becomes the base rank for all four foundations, which then build up in suit and wrap around past King back to Ace. Three cards of that rank are placed as foundations at the start; the fourth sits at the very bottom of the first column, and digging it out is the central problem of the deal. Columns build down by suit, and an emptied column accepts only a card one rank below the beak.

Strategy

Everything is arranged around one buried card, so plan the excavation of the first column before making any other move. Seven cells sound generous after FreeCell's four, but suit-strict building consumes them faster than you expect — a run you could have kept together in alternating colours has to be taken apart here. The restriction on filling empty columns is severe: only the rank just below the beak will go there, so an empty column is often useless for a long stretch, and clearing one is not automatically progress. Wikipedia notes that while the game is winnable most of the time, genuinely impossible positions arise far more often than in FreeCell.

What works

  • A genuinely original design rather than a reskin of a classic
  • Fully open layout — pure planning with no hidden information
  • Seven cells give real room to work

What to know

  • Suit-strict building makes it noticeably harder than FreeCell
  • Empty columns accept only one rank, so clearing one is often no help
  • Impossible positions are considerably more common than in FreeCell

Frequently asked questions

How many decks does Penguin use?
Penguin is played with a single standard deck.
Is Penguin good for beginners?
Penguin is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
Is Penguin based more on luck or strategy?
Penguin rewards careful planning — skilled play meaningfully improves your odds of winning.

Others in this family

  • Baker's Game

    The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.

  • Eight Off

    A roomier FreeCell cousin with eight free cells and stricter suit-based tableau building.

  • FreeCell

    Nearly every deal is winnable with the right plan — four free cells give just enough room to maneuver every card into place.

  • Seahaven Towers

    A FreeCell relative played with ten tableau columns and only two free cells.

Compare with

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