Hard difficulty
Usk
Ten open piles built down in alternating colours, with a single redeal that restacks them in a fixed order.
- One-Deck Games
- Four-Suit Games
- Hard Solitaire
- Mobile-Friendly Games
- Tableau Builders
- Foundation-Building Games
- Patience Classics
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 15 min |
| Difficulty | Hard |
| How much skill matters | High |
| How much the shuffle matters | Medium |
| Family | Standalone |
There is no playable version of Usk on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Usk
Usk deals ten piles face up in a descending staircase — no reserve, no hidden cards, nothing held back. Building runs down in alternating colours and groups move freely, so it plays like an open Klondike with more room.
What sets it apart is a single redeal that does not shuffle: the columns are gathered from the last forward and dealt back out by rows, producing a new but entirely determined arrangement. That makes spending it a real decision rather than a reflex, since the outcome is knowable if you think about it. One redeal, everything visible, and Kings-only spaces — a tight game with exactly one second chance.
How to play
Ten piles are dealt face up in descending length, so everything is visible from the start and there is no reserve at all. Columns build down in sequence and alternating colour, and either a single card or a correctly-ordered group may move. Foundations build up in suit to King, with Aces going up as they come free. An emptied column takes a King, or a group headed by one. The distinguishing feature is the single redeal: gather the columns from the last one forward and deal them back out by rows, which reorders the layout without shuffling.
Strategy
The one redeal is the resource to plan around, and because it restacks in a fixed, known order rather than shuffling, its result is in principle predictable — worth thinking about before you trigger it rather than reaching for it the moment you stall. Everything is face up, so this is a planning game: work out which Aces are buried deepest and dig for those first. Empty columns accept only Kings, so clearing a column without a King ready is wasted effort. Group moves are generous here and are the main tool for unblocking.
What works
- Everything face up — a genuine planning game with no hidden cards
- Groups move freely, which makes unblocking practical
- The single non-shuffling redeal is a knowable, strategic resource
What to know
- Empty columns accept only Kings
- Only one redeal, and it reorders rather than improves
- Ten piles of uneven length make a wide layout
Frequently asked questions
- How many decks does Usk use?
- Usk is played with a single standard deck.
- Is Usk good for beginners?
- Usk is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Usk based more on luck or strategy?
- Usk rewards careful planning — skilled play meaningfully improves your odds of winning.