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BestSolitaireGames

Difficulty level

Intermediate solitaire games

Requires some planning ahead, but comfortable once you know the basics.

29 games at this level.

  • Baker's Dozen

    Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.

    • One deck
    • 14 min
    • Intermediate
  • Baker's Game

    The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.

    • One deck
    • 15 min
    • Intermediate
  • Beleaguered Castle

    All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.

    • One deck
    • 12 min
    • Intermediate
  • Big Ben

    A two-deck expansion of the clock-face foundation layout with a fuller tableau.

    • 2 decks
    • 15 min
    • Intermediate
  • British Square

    A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.

    • 2 decks
    • 16 min
    • Intermediate
  • Calculation

    Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.

    • One deck
    • 12 min
    • Intermediate
  • Canister

    Eight open piles built down with suit ignored, and any card or ordered group may take a space.

    • One deck
    • 13 min
    • Intermediate
  • Double Klondike

    Klondike scaled up to two decks and nine tableau columns for a longer, more complex game.

    • 2 decks
    • 18 min
    • Intermediate
  • Easthaven

    A Westcliff variant that deals a fresh row across every column when you stall, and admits only Kings to a space.

    • One deck
    • 10 min
    • Intermediate
  • Eight Off

    A roomier FreeCell cousin with eight free cells and stricter suit-based tableau building.

    • One deck
    • 16 min
    • Intermediate
  • FreeCell

    Nearly every deal is winnable with the right plan — four free cells give just enough room to maneuver every card into place.

    • One deck
    • 15 min
    • Intermediate
  • Gate

    Eight tableau piles between two five-card gateposts that refill any space you open.

    • One deck
    • 10 min
    • Intermediate
  • Harp

    A nine-column two-deck Klondike with three redeals, but only one card at a time unless a King leads the group.

    • 2 decks
    • 20 min
    • Intermediate
  • House on the Hill

    Thirty-six tiny piles of three feeding eight foundations that climb from Aces and descend from Kings.

    • 2 decks
    • 18 min
    • Intermediate
  • King Albert

    Nine columns of descending length plus a seven-card Belgian Reserve, every card of which is always available.

    • One deck
    • 15 min
    • Intermediate
  • Klondike (Draw Three)

    The stricter Klondike variant: the stock deals three cards at a time, and only the top card is playable.

    • One deck
    • 12 min
    • Intermediate
  • Little Spider

    Eight piles in two rows, with two Aces built up and two Kings built down — unrelated to Spider despite the name.

    • One deck
    • 10 min
    • Intermediate
  • Martha

    The Aces start as foundations and twelve short columns alternate face-down and face-up cards.

    • One deck
    • 14 min
    • Intermediate
  • Nestor

    Remove pairs of matching rank from across the tableau columns until none remain.

    • One deck
    • 10 min
    • Intermediate
  • Osmosis

    Each foundation row only accepts a rank that already appears in the row above it, so the order cards arrive in decides the game.

    • One deck
    • 12 min
    • Intermediate
  • Quadrille

    The Fives build down to Kings and the Sixes build up to Jacks, closing a ring around the four Queens.

    • One deck
    • 10 min
    • Intermediate
  • Seahaven Towers

    A FreeCell relative played with ten tableau columns and only two free cells.

    • One deck
    • 15 min
    • Intermediate
  • Simple Simon

    A single-deck relative of Spider — build same-suit runs across a pyramid-shaped tableau.

    • One deck
    • 12 min
    • Intermediate
  • Spider

    Build same-suit sequences from King to Ace across ten tableau columns using two full decks and four suits.

    • 2 decks
    • 20 min
    • Intermediate
  • Spider (Two Suit)

    A more forgiving Spider variant played with only two suits instead of all four.

    • 2 decks
    • Two suits
    • 16 min
    • Intermediate
  • Spiderette

    A single-deck take on Spider, played across seven tableau columns instead of ten.

    • One deck
    • 14 min
    • Intermediate
  • Terrace

    You pick which rank the foundations start on, then build them up in alternating colours from an eleven-card terrace.

    • 2 decks
    • 18 min
    • Intermediate
  • Westcliff

    Three rows of seven and one pass through the stock, but any card at all may take an empty column.

    • One deck
    • 9 min
    • Intermediate
  • Yukon

    No stock at all, and any face-up card moves together with everything piled on top of it, however disordered.

    • One deck
    • 15 min
    • Intermediate

Frequently asked questions

What does "Intermediate" difficulty mean?
Requires some planning ahead, but comfortable once you know the basics.

Intermediate games

  • Baker's Dozen

    Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.

  • Baker's Game

    The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.

  • Beleaguered Castle

    All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.

  • Big Ben

    A two-deck expansion of the clock-face foundation layout with a fuller tableau.

  • British Square

    A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.

  • Calculation

    Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.

  • Canister

    Eight open piles built down with suit ignored, and any card or ordered group may take a space.

  • Double Klondike

    Klondike scaled up to two decks and nine tableau columns for a longer, more complex game.

Other difficulty levels