Baker's Dozen
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
- One deck
- 14 min
- Intermediate
Difficulty level
Requires some planning ahead, but comfortable once you know the basics.
29 games at this level.
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
A two-deck expansion of the clock-face foundation layout with a fuller tableau.
A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.
Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.
Eight open piles built down with suit ignored, and any card or ordered group may take a space.
Klondike scaled up to two decks and nine tableau columns for a longer, more complex game.
A Westcliff variant that deals a fresh row across every column when you stall, and admits only Kings to a space.
A roomier FreeCell cousin with eight free cells and stricter suit-based tableau building.
Nearly every deal is winnable with the right plan — four free cells give just enough room to maneuver every card into place.
Eight tableau piles between two five-card gateposts that refill any space you open.
A nine-column two-deck Klondike with three redeals, but only one card at a time unless a King leads the group.
Thirty-six tiny piles of three feeding eight foundations that climb from Aces and descend from Kings.
Nine columns of descending length plus a seven-card Belgian Reserve, every card of which is always available.
The stricter Klondike variant: the stock deals three cards at a time, and only the top card is playable.
Eight piles in two rows, with two Aces built up and two Kings built down — unrelated to Spider despite the name.
The Aces start as foundations and twelve short columns alternate face-down and face-up cards.
Remove pairs of matching rank from across the tableau columns until none remain.
Each foundation row only accepts a rank that already appears in the row above it, so the order cards arrive in decides the game.
The Fives build down to Kings and the Sixes build up to Jacks, closing a ring around the four Queens.
A FreeCell relative played with ten tableau columns and only two free cells.
A single-deck relative of Spider — build same-suit runs across a pyramid-shaped tableau.
Build same-suit sequences from King to Ace across ten tableau columns using two full decks and four suits.
A more forgiving Spider variant played with only two suits instead of all four.
A single-deck take on Spider, played across seven tableau columns instead of ten.
You pick which rank the foundations start on, then build them up in alternating colours from an eleven-card terrace.
Three rows of seven and one pass through the stock, but any card at all may take an empty column.
No stock at all, and any face-up card moves together with everything piled on top of it, however disordered.
Thirteen short columns with every King sunk to the bottom of its own, and no way to refill a column once cleared.
The predecessor to FreeCell — identical rules, except tableau sequences must build by suit rather than alternating color.
All four Aces start face-up as foundations, surrounded by eight columns you must whittle down with no redeals.
A two-deck expansion of the clock-face foundation layout with a fuller tableau.
A four-by-four grid of piles, each committed to one direction, feeding foundations that climb to King and come back down.
Four foundations each build by a different fixed interval at once, so every card has exactly one place it belongs.
Eight open piles built down with suit ignored, and any card or ordered group may take a space.
Klondike scaled up to two decks and nine tableau columns for a longer, more complex game.