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BestSolitaireGames

Intermediate difficulty

Yukon

No stock at all, and any face-up card moves together with everything piled on top of it, however disordered.

Yukon at a glance
DecksOne deck
Suits4
Typical length15 min
DifficultyIntermediate
How much skill mattersHigh
How much the shuffle mattersMedium
FamilyYukon family

There is no playable version of Yukon on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.

About Yukon

Yukon looks like Klondike and does not play like it. Seven columns, alternating colours, foundations up by suit — but there is no stock, so the entire deck is on the table from the first move, and the game is decided by how you rearrange what you already have rather than by what you draw.

The other difference is the move rule, and it is a big one: you may lift any face-up card along with everything stacked on it, regardless of order. Ragged piles become portable, which means a column that looks hopelessly blocked can often be shifted wholesale to get at the one card you need. It rewards a different instinct from Klondike — less digging, more logistics.

How to play

All 52 cards are dealt at the start into seven columns of uneven length, with the top five cards of each column face up. There is no stock and no waste — everything you will ever have is on the table from the first move. Columns build down in alternating colours and the four foundations build up by suit from Ace. The rule that makes Yukon its own game is the move: you can pick up any face-up card together with every card sitting on top of it, and those cards do not need to be in any order. So you shift ragged piles around rather than tidy sequences.

Strategy

Having no stock means there is no luck left to wait for — every card you will get is already dealt, and a stuck position is permanent. That makes Yukon a game of sequencing rather than probing, and the deep columns are where the work is: the eleven-card column hides six face-down cards and getting into it early is usually decisive. The group-move rule is far more powerful than it first appears, because you can relocate a whole blocked pile to expose one card underneath, so look for the card you want and ask what has to move rather than looking for tidy runs. Be reluctant to send cards to foundations — with no stock to fall back on, a card banked early is gone for good.

What works

  • No stock, so no waiting on luck — the whole deal is workable from move one
  • The group-move rule allows unblocking manoeuvres no other game permits
  • Deep enough to reward genuine planning

What to know

  • A stuck position is permanent, since there is no stock to draw from
  • Face-down cards in the deep columns can lock a deal from the start
  • The move rule takes some getting used to if you come from Klondike

Frequently asked questions

How many decks does Yukon use?
Yukon is played with a single standard deck.
Is Yukon good for beginners?
Yukon is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
Is Yukon based more on luck or strategy?
Yukon rewards careful planning — skilled play meaningfully improves your odds of winning.

Others in this family

  • Odessa

    Russian Solitaire dealt differently: seven piles of six, half of them face down, built strictly down in suit.

  • Russian Solitaire

    A stricter Yukon variant where tableau sequences must build by suit instead of alternating color.

Compare with

Other intermediate games

Also around 15 min