Intermediate difficulty
Klondike (Draw Three)
The stricter Klondike variant: the stock deals three cards at a time, and only the top card is playable.
- One-Deck Games
- Four-Suit Games
- Klondike Games
- Mobile-Friendly Games
- Tableau Builders
- Foundation-Building Games
- Classic Solitaire
| Decks | One deck |
|---|---|
| Suits | 4 |
| Typical length | 12 min |
| Difficulty | Intermediate |
| How much skill matters | High |
| How much the shuffle matters | Medium |
| Family | Klondike family |
There is no playable version of Klondike (Draw Three) on this site yet — this page covers its rules and strategy. The game suits a touchscreen well, so it is a good candidate once a build exists.
About Klondike (Draw Three)
Draw-three is Klondike with the stock rationed. Same seven columns, same alternating colours, same four foundations — but the stock turns three cards at a time and only the top one can be played, so two out of every three cards are visible and unreachable.
That single change is why this is the version people find hard. In draw-one the stock is a steady supply; here it is a rotating puzzle you have to unpick in order, and buried cards may only become available several passes later, if at all. It is the standard scoring form of the game for exactly that reason.
How to play
Everything is standard Klondike — seven columns of ascending length, build down in alternating colours, four foundations up by suit, Kings into empty columns. The one change is the stock: it turns three cards at a time and only the topmost of the three is playable. Getting at the card underneath means playing the one above it first, or cycling the whole stock around again, and depending on the variation you may have unlimited passes or only three.
Strategy
Draw-three turns the stock from a resource into a puzzle of its own. The cards come round in a fixed order, so it is worth tracking which cards sit in which triplet — playing one card out of a triplet changes what is available on the next pass, and that is the main lever you have. Because the stock is much less useful, tableau play matters more: uncover face-down cards aggressively and hold empty columns for Kings you can actually use. Wikipedia's 18-43% range for Klondike overall sits at its lower end here, so expect to lose more of these than the draw-one game.
What works
- A significantly stiffer challenge than draw-one Klondike
- Stock order becomes a real strategic dimension
- The standard form for scored or competitive play
What to know
- Materially lower win rate than draw-one
- Cycling the stock repeatedly can feel tedious
- Some variations cap you at three passes, which is very unforgiving
Frequently asked questions
- How many decks does Klondike (Draw Three) use?
- Klondike (Draw Three) is played with a single standard deck.
- Is Klondike (Draw Three) good for beginners?
- Klondike (Draw Three) is generally better suited to players who already know the basics of solitaire, as it involves more planning than a typical beginner game.
- Is Klondike (Draw Three) based more on luck or strategy?
- Klondike (Draw Three) rewards careful planning — skilled play meaningfully improves your odds of winning.
Others in this family
- Double Klondike
Klondike scaled up to two decks and nine tableau columns for a longer, more complex game.
- Easthaven
A Westcliff variant that deals a fresh row across every column when you stall, and admits only Kings to a space.
- Harp
A nine-column two-deck Klondike with three redeals, but only one card at a time unless a King leads the group.
- Klondike
The best-known solitaire game: build tableau columns down in alternating colors and move cards up to four suit foundations.
- Thumb and Pouch
A more forgiving Klondike where cards build down onto any suit except their own, and any card can fill a space.
- Westcliff
Three rows of seven and one pass through the stock, but any card at all may take an empty column.
- Whitehead
A Klondike variant dealt entirely face-up, where tableau sequences build by same color instead of alternating color.